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Old Nov 17, 2007, 02:14 AM // 02:14   #41
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Quote:
Originally Posted by Magikarp
the whole concept of the thread is fail. inherent racial abilities cause class extensions to never work. every class would be X race, and do X things with X skills, just like EVERY other MMO. sorry, but not everyone started playing GWs with the daunting hope that one day the devs would just flat out turn it into WoW.

oh...

and the vamp idea making you lose hp slowly after you bottom out of blood...
epic failure. that would crush all hopes of time sinks that the devs could ever want. imagine the boardwalk, and 300 dead vampires are laying on the ground because they've been out of blood for over 24 hours while trying to score tokens.
that says the one, who makes the real epic fail of CC's ... your motive of writing that stuff is so clear, I can look through you ....

Imagine .. not everything should work so silly like you believe it will....
or do Vampiric Weapons work, while you are in a town ? No, it doesn't work ...
Theres a difference in good gameplay that makes fun and sense for better overall gameplay, even when its unrealistic ..

... and bad gameplay cause of too much realism and taking too much things too serious, so that game makes no fun, because you can't make a short break, because you have to fear, that while your break your vampire will die ...

fool

Having much playable races makes GW2 no WoW Clone , when you think that still now of GW2 with its planned new races, then this Game won't be somethign for you


PS: lol yay, all this unserious nonsense got deleted XD

Last edited by Phoenix Tears; Nov 17, 2007 at 12:40 PM // 12:40..
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Old Nov 17, 2007, 02:28 AM // 02:28   #42
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what the hell are you talking about? you randomly throw insults at me, then the rest of your post makes no sense. professions in GW2 at most should have special skills, not inherent attributes.
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Old Nov 17, 2007, 01:33 PM // 13:33   #43
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Quote:
Originally Posted by Magikarp
what the hell are you talking about? you randomly throw insults at me, then the rest of your post makes no sense. professions in GW2 at most should have special skills, not inherent attributes.
don't play dumb. U've understood, what I talked about.
I talked about Vampires, that you had critizised about being a fail...
Not every System around a Gameplay of a game works as you think...
thats why I made the example around the Vampiric Weapons ...

Would those weapons work so, as you believe, the Vampire should work, resulting in xxx dead vampire corpses, cause of no Blood anymore, then would people die in towns possible also too, when equipped with any vampiric weapon, because with such a weapon you have also -1 Life Degeneration theoretically in towns, but for better Gameplay Anet disabled the effect of vampiric Weapons in Towns ....

Thats why I also called you a fool and that was no insult at all, because you as GW player should know, that Anet wouldn't create something like that from what you believe, Vampires in GW2 would work later

Quote:
professions in GW2 at most should have special skills, not inherent attributes.
Your half post makes no sense, because this half I quoted here has nothing to do at all with the stuff about Vampires, we talk about

Vampires would have no problems with a Blood Meter, while daytime, it decreases very slowly, at nighttime it decreases slightly faster, but you as vampire have enough ways to fill up your Blood Meter.
Either buy you blood in vials from a Black Market, or you just kill something from what you know, that it can offer you pure clean Blood and when you killed your victim, then you take a drink to fill up your meter again...

However, n the end its still only a Concept and if A net intends to give us Vampires as playable race, who knows, how their concept will look then...
I made this Concept only, because im at the opinion, that a Vampire, which has no bloodlust is no vampire at all.
When a Blood Meter would be now not good for the gameplay of that Race, then should be thought out something else, than can represent a trustworthy bloodlust of a vampire.

Last edited by Phoenix Tears; Nov 17, 2007 at 04:36 PM // 16:36..
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Old Nov 17, 2007, 04:26 PM // 16:26   #44
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first you call it the vampire "race", then you say its a -1 degen weapon thats swappable so they dont die. then you say the meter goes down faster at night then in the day? vampires cant go into the sun (one), and sleep all day (two) or else they are too tired to do anything. the meter would work in reverse in that case.

if there would be a vamp profession, and the blood idea was to be of some use, it should work mmore like adrenaline, allowing more powerful skill combos depending on how much blood you have ready to unleash. it would be a lot like an adrenal combo mixed with MM death magic. wait for things to die, you can get some blood, or, get close and grab it yourself but risk major damage because of your lower AL. once you get charged up, let a rip.

they should also be able to keep blood in some sort of container if they need it perpetually to live. making an entire race have an extra factor just to survive would make the class out of context, and wouldnt allow almost any time for time sinks like money pits and holiday games. you'd be too busy fighting to just live, let alone do anything else.
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Old Nov 17, 2007, 04:48 PM // 16:48   #45
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Quote:
Originally Posted by Magikarp
first you call it the vampire "race", then you say its a -1 degen weapon thats swappable so they dont die. then you say the meter goes down faster at night then in the day? vampires cant go into the sun (one), and sleep all day (two) or else they are too tired to do anything. the meter would work in reverse in that case.
wrong ...
I said Vampires are an own Race ... thats point 1...
point 2 is, you think, giving Vampires in GW2 a Blood meter would result in hundreds of dead Vampires in Towns ...

that is wrong ...this would not be the result, because otherwise we would have this still , when people would carry in Towns Vampiric Weapons and would go for long time AFK and when they are back, recognize, that their Character died in the town cause of the -1 Life Degeneration of Vampiric Weapons ...
BUT THAT DOESN'T HAPPEN, BECAUSE ANET DISABLED THE FUNCTION OF VAMPIRIC WEAPONS FOR TOWNS ...

and because Anet did that for vampiric Weapon, Anet would surely also disable the Blood Meter Decreasement for Vampires, while they are in Towns, so that you can be in Towns logn time afk, without having to worry about your Vampire.

The Blood Meter also would only decrese, while you are in an explorable area outside of any town ...
===========

To the rest about the adrenaline stuff:
Thats some sort of concept, with that can be worked with, maybe combined with mine concept.
Important about the Blood Meter should be only, that the BM should show tha strength level of the Vampire. means, that the lesser full the BM is, so weaker the Vampire. Is his BM complete full, then the Vampire can use his full power.
and to increase his BM again, the vampire has somehow to get on new Blood, that he/she can drink... that are the most important factors, that should be recognized,when creating a Vampire Race. How the Concept will look at the End, will be so or so Anet's Choice, not ours
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Old Nov 17, 2007, 11:34 PM // 23:34   #46
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Quote:
Originally Posted by Phoenix Tears
wrong ...

BUT THAT DOESN'T HAPPEN, BECAUSE ANET DISABLED THE FUNCTION OF VAMPIRIC WEAPONS FOR TOWNS ...
sorry pal, GW2 has no pve towns/outpost. there are no instances, the whole game is streaming. if you dont know what that is, that means there is no difference between where the mosters are, and where you go to buy dye and merch. no portals, no teleporters, no gates.. just us and the monsters, just like every other mmo.
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Old Nov 18, 2007, 10:35 AM // 10:35   #47
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the world of GW will be not 100% streamed, btw persistent, certain thigns will stay as instance, that was stated by A Net ...

Until now Anet has nothing told about, what stuff will be instanced, and what not...but I think, Towns wil be something, that will be cut off from the persistent world as semi-instanced persistant areas, like in GW1, so that players have places, where they can rest in peace, prepare in towns in silence, before they go out into the wide persitant streamed world of GW2, that lies outside of the towns ...

but thats only an imagination, as said, anet hasn't stated anything about all that ..they should giv us finally more infos about GW2
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Old Nov 18, 2007, 11:21 AM // 11:21   #48
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Uhm, What's happening.
Are you guys in a fight or something?
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Old Nov 18, 2007, 06:15 PM // 18:15   #49
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Quote:
Originally Posted by Phoenix Tears
the world of GW will be not 100% streamed, btw persistent, certain thigns will stay as instance, that was stated by A Net ...

Until now Anet has nothing told about, what stuff will be instanced, and what not...but I think, Towns wil be something, that will be cut off from the persistent world as semi-instanced persistant areas, like in GW1, so that players have places, where they can rest in peace, prepare in towns in silence, before they go out into the wide persitant streamed world of GW2, that lies outside of the towns ...

but thats only an imagination, as said, anet hasn't stated anything about all that ..they should giv us finally more infos about GW2
fine. all disputes aside, i know i myself would love a vamp class. it was a class i felt is a classic mmo style, and makes anything have a few extra dimensions. the only reason i said towns in particular weren't going to be excluded from the persistence was the devs talking about how the players as a community could do things like save towns from dragons ect, thus meaning they'd have to allow monsters in towns, or at least in certain cases.

no more fighting, i dont even know you to have beef with you lol
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Old Nov 23, 2007, 01:10 AM // 01:10   #50
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i don't know if you played through NF but... (spoiler) DONT READ IF YOU HAVEN'T BEATEN NIGHTFALL












Abaddon kinda gets stricken down by your party (owned in the face, literally) and is replaced by Kormir. other than that the Undine idea sounds pretty cool
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Old Nov 23, 2007, 02:43 PM // 14:43   #51
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Quote:
Originally Posted by Weikhamme
i don't know if you played through NF but... (spoiler) DONT READ IF YOU HAVEN'T BEATEN NIGHTFALL

Abaddon kinda gets stricken down by your party (owned in the face, literally) and is replaced by Kormir. other than that the Undine idea sounds pretty cool

what means not, that Abaddon can't come back... and can't be revived...

Also I'm still the opinion, that abaddon was no evil god...i think, he got only manipulated and controlled by a stronger evil might

at least Abaddon was (is) the God of Water and Wisdom and Secrets...
He was (is) not the God of like Rage, Revenge, Anger or anythign else, what can be imagined with an evil God, that is evil by hisself

Don't make him evil, only because of the meanings of his name, or only because we had to fight him as Final Boss, that are weak reasons...

Also kormir did not became the God, Abaddon was..no Kormir became the Goddess of Truth ...

not the Goddess of Water, Wisdom and Secrets, what means to me, that Abaddon must be somewhere still alive... hes still a God and I think, it needs more then a little bunch of chosen arised mere "half" mortals, to kill a real God forever, also one really powerful one, because the first time, when Abaddon was sealed, it has needed the powers of all the other Gods... and we as Players still don't know, why the gods have sealed him... what was the reason ,why they did it ? we don't know it.... game tells not ..booklet tells not.... so whereby should be know the real reasons for why we fought Abaddon in the end ?

and why should there not exist a race, that prays to Abaddon as God of Water...when there would exist one, then would fit absolutely best a Race, that lives naturally under the seas.
due to the fact that GW2 will have an alot better graphics engine, with Z-axis..GW2 can have real heigth differences ... from high in the sky to the deepest points of the seas...all possible with GW2 then ...
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Old Nov 23, 2007, 08:51 PM // 20:51   #52
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You do bring a fair point, that we really don't know what happens to Abaddon after NF, but Kormir does inherit Abaddon's knowledge and power. So I naturally assumed that Abaddon was reduced to nearly nothing and was stripped of all his power.

We shall see i guess...



Edit - Oddly enough, just after posting this while questing Olias said this:

"Abaddon is dead. And I assure you, Grenth will not make the mistake that the other gods did. We will not hear from Abaddon again in this lifetime... or the next.

Last edited by Weikhamme; Nov 23, 2007 at 09:18 PM // 21:18..
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Old Nov 23, 2007, 10:51 PM // 22:51   #53
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Quote:
Originally Posted by Weikhamme
You do bring a fair point, that we really don't know what happens to Abaddon after NF, but Kormir does inherit Abaddon's knowledge and power. So I naturally assumed that Abaddon was reduced to nearly nothing and was stripped of all his power.

We shall see i guess...



Edit - Oddly enough, just after posting this while questing Olias said this:

"Abaddon is dead. And I assure you, Grenth will not make the mistake that the other gods did. We will not hear from Abaddon again in this lifetime... or the next.
thats what a dumb npc believes lol..can be just a sentences, like hundreds of other nonsense speech from npc's .....no real statement from Anet or so lol
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Old Nov 23, 2007, 11:44 PM // 23:44   #54
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I'd say we should have Margonites instead of Mursaat. and Naaga instead of Undines

http://gw.gamewikis.org/wiki/Naga -> Snake People!
http://gw.gamewikis.org/wiki/Margonites -> True Demons!

And how could you forget Tengu!!!!
http://gw.gamewikis.org/wiki/Tengu -> The true Assassin gank race!

Last edited by Nevin; Nov 23, 2007 at 11:51 PM // 23:51..
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Old Nov 23, 2007, 11:55 PM // 23:55   #55
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I dislike racial bonuses or penalties - all it does is encourage members of a specific race to be a specific class.

Instead, races should have specific skills and/or armor. Maybe Norns have a larger selection of warrior armor, but it's only as good as the max armor for everyone else.

The other problem I have is that of creatures that are the result of other races being changed - like vampires. I could not imagine a human vampire and a Charr vampire would get along too well. Vampire could be a primary class, (if GW2 will do dual classes), though it would be more in line w/ adding bonuses and penalties for going above a certain rating in 1 attribute. Maybe going over 12 points in blood magic give you an inherent vampiric trait on all your skills/spells/attacks. Maybe over 12 in energy storage would give you a similar zealous trait. In a sense, we already have this - warriors get sundering (to a degree) from strength... but it's applied across all levels of strength.
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Old Nov 24, 2007, 01:28 PM // 13:28   #56
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vampires are an own race ...no stupid class -.-
Vampires are Undeads which have ever the shape of a Human, like Werewolfs too, as long they are untransformed ... the only Difference beween all other Races and the Vampire/Werewolf is, that those 2 are Parasitic Virus Races...which let Humans become Undeads

Because the virus from Vampires and Werewolfes works only in human Bodies ... there would be no nonsense, like Charr Vampires ect.
All other Races are immune to the undead virus of Vampires/Werewolfes

Last edited by Phoenix Tears; Nov 24, 2007 at 01:33 PM // 13:33..
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Old Nov 24, 2007, 02:15 PM // 14:15   #57
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excuse me, do you speak english? because it pained me to read every single word of that crap you just wasted 3 hours on.
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